The Sims 4: Seasons


I joined EA Maxis as a Game Design Intern during the Summer of 2017. During that time, I worked on two The Sims 4 expansion packs: Cats and Dogs and Seasons.

I worked on Seasons during its pre-production and design writing phases of development. My primary responsibility was ideating, outlining, and documenting new features for the expansion. Doing so, I worked with other designers, along with members of the art, engineering, and production teams to appropriately scope and iterate on the features.

Some of there features I was responsible for were:

  • Kiddie Pool
  • Seasonal and Holiday Food
  • Weather Based / Seasonal Traits
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