The Sims 4: Seasons


I joined EA Maxis as a Game Design Intern during the Summer of 2017. During that time, I worked on two The Sims 4 expansion packs: Cats and Dogs and Seasons.

I worked on Seasons during its pre-production and design writing phases of development. My primary responsibility was ideating, outlining, and documenting new features for the expansion. Doing so, I worked with other designers, along with members of the art, engineering, and production teams to appropriately scope and iterate on the features.

As not all features for the expansion have been announced, I can’t reveal everything that I’ve worked on, but some examples of features I was responsible for are:

  • Kiddie Pool
  • Seasonal and Holiday Food
  • Lightning interactions
  • Many others that have yet to be announced!
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