Created in one week for the Building Virtual Worlds course at Carnegie Mellon University’s Entertainment Technology Center. Players take on the role of a ninja as she sneaks through the world, avoiding or killing guards. However, with each kill the player learns about the guards family, and at the end, they receive a tally of how many wives they have widowed and how many children they have left fatherless.
Design and Programming by Aaron Albert
Character models and animations retrieved from: https://www.mixamo.com/