Ships Ahoy!


Created by a five-person team over two weeks, Ships Ahoy! is a pirate shanty karaoke experience in a CAVE (Cave Automatic Virtual Environment). Players sing original pirate shanties, alongside their captain, after a mutiny leaves them with only a small dingy. Through song, they are able to boost forward and fire cannonballs as they chase their stolen ship.

For this project, I worked as a programmer, systems designer, and was responsible for asset implementation. I designed and implemented the power-ups that are earned by correctly singing in the game. Words on the screen appeared blue or red. Blue words that were sung contributed to a speed boost gauge, that when filled would blast the ship forward. Red words needed to be sung loudly and would contribute to a cannonball gauge that would launch a cannonball at the enemy ship when full, damaging and slowing it. I also scripted the environmental transitions with each song and the various elements (rain, lightning,) that created the storm. Furthermore, I implemented the sound assets, art assets, and created the victory/score screen.

Created for Building Virtual Worlds at Carnegie Mellon University’s Entertainment Technology Center.


Programmers
Aaron Albert
MD Tauseef
Matthew Stone

Artists
Rony Kahana

Composer and Sound Designer
Daniel Cohen

Advertisements