HoloLAB Champions is an immersive virtual reality chemistry lab developed by Schell Games for HTC Vive. I was primarily responsible for designing and implementing narrative content and systems that controlled the game’s main characters. I also tuned and iterated on systems related to using various lab equipment, such as pouring.
I worked on Seasons during its pre-production and design writing phases of development. My primary responsibility was ideating, outlining, and documenting new features for the expansion. Doing so, I worked with other designers, along with members of the art, engineering, and production teams to appropriately scope and iterate on the features.
I worked on the systems design team to create, tune, and iterate on various objects and features for Cats and Dogs.
Of Blood and Water is a five-act RPG adventure written for the Dragon Age tabletop RPG system by Green Ronin. It was created as a semester-long project for the RPG Writing Workshop course at Carnegie Mellon University. My writing contributions to this project include the one-page treatment, multiple character sheets, and Act 5’s step outline, prose, and dramatic scene.
By the Campfire is a short interactive-narrative designed to promote active listening and empathetic conversation skills in teenagers.
ArithMagic is a five-person team developing a math-focused educational game for elementary school students at the Intermediate Unit 1 Educational Campus at East Franklin. We are working closely with a class of eleven children, in grades kindergarten through fifth, who require additional support and special education services.
Created by a four-person team for Global Game Jam 2017, BeeBall is a two-player competitive game where players use flippers and waves to knock a beehive onto their opponent.
Created by a five-person team over two weeks, Ships Ahoy! is a pirate-shanty karaoke experience in a CAVE (Cave Automatic Virtual Environment). Players sing original pirate shanties alongside their captain after a mutiny leaves them with only a small dingy. Through song, they are able to boost forward and fire cannonballs as they chase their stolen ship.
Created by a five-person team over two weeks, The Wait is a mixed reality emotional experience that features interactions with physical objects and virtual characters using Hololens. The Player assumes the role of an anxious mother who is waiting in a hospital room while her daughter is undergoing surgery. Through interacting with objects in the room, the player experiences the mother’s memories and is compelled to empathize with the mother by emotionally connecting with the daughter.
Created by a five-person team in one week, Save or Sushi is an eye tracking game developed using Unity 5 for the EyeGaze Eyetracker. The player is tasked with saving their cute animal friends from an evil sushi chef. If the player looks at one of the animals, they will lift the animal up and out of danger.
Created by a five-person team in two weeks, InSECTS – Intense Space Emergency Command Training Simulation, is a virtual reality action game developed using Unity 5 for the HTC Vive. In InSECTS, players assume the role of a starship captain as he defends his ship from an alien attack.
Safely Home was created by a five-person team in two weeks. Players take control of the ghost of a loving brother who is trying to guide his sister home. Using the Leap Motion controller, players use their hands to fix bridges and place ladders, allowing the girl to traverse the level. Further, the player must smack away evil ghosts, who are attempting to haunt the young girl.
With an original story, inspired by the works of H.P. Lovecraft, From the Journal of Randolph Warren Carter is an award-winning 2D narrative horror game developed in Unity 5. Players take control of George Matthew Carter as he wanders through the darkness of his Great-Uncle Randolph’s empty abode. During this time, he finds a series of notes detailing events of Randolph’s past and discovers the maddening horrors of an ancient evil force.