Mindset is a five-person project team at Carnegie Mellon University’s Entertainment Technology Center for the Fall 2017 semester. We are working in collaboration with iThrive Games to create a suite of micro-games designed to encourage and empower pro-social behavior in high school students.
ArithMagic is a five-person team developing a math-focused educational game for elementary school students at the Intermediate Unit 1 Educational Campus at East Franklin. We are working closely with a class of eleven children, in grades kindergarten through fifth, who require additional support and special education services.
Created by a four-person team for Global Game Jam 2017, BeeBall is a two-player competitive game where players use flippers and waves to knock a beehive onto their opponent.
Created by a five-person team over two weeks, Ships Ahoy! is a pirate-shanty karaoke experience in a CAVE (Cave Automatic Virtual Environment). Players sing original pirate shanties alongside their captain after a mutiny leaves them with only a small dingy. Through song, they are able to boost forward and fire cannonballs as they chase their stolen ship.
Created by a five-person team over two weeks, The Wait is a mixed reality emotional experience that features interactions with physical objects and virtual characters using Hololens. The Player assumes the role of an anxious mother who is waiting in a hospital room while her daughter is undergoing surgery. Through interacting with objects in the room, the player experiences the mother’s memories and is compelled to empathize with the mother by emotionally connecting with the daughter.
Created by a five-person team in one week, Save or Sushi is an eye tracking game developed using Unity 5 for the EyeGaze Eyetracker. The player is tasked with saving their cute animal friends from an evil sushi chef. If the player looks at one of the animals, they will lift the animal up and out of danger.
Created by a five-person team in two weeks, InSECTS – Intense Space Emergency Command Training Simulation, is a virtual reality action game developed using Unity 5 for the HTC Vive. In InSECTS, players assume the role of a starship captain as he defends his ship from an alien attack.
Safely Home was created by a five-person team in two weeks. Players take control of the ghost of a loving brother who is trying to guide his sister home. Using the Leap Motion controller, players use their hands to fix bridges and place ladders, allowing the girl to traverse the level. Further, the player must smack away evil ghosts, who are attempting to haunt the young girl.
With an original story, inspired by the works of H.P. Lovecraft, From the Journal of Randolph Warren Carter is an award-winning 2D narrative horror game developed in Unity 5. Players take control of George Matthew Carter as he wanders through the darkness of his Great-Uncle Randolph’s empty abode. During this time, he finds a series of notes detailing events of Randolph’s past and discovers the maddening horrors of an ancient evil force.
Rija’s Day is a short interactive-story about cultural discrimination. Players control Rija, as she goes about her daily business, such as walking down the street, entering her car, or eating at a restaurant. Throughout the day, Rija becomes the victim of violence and verbal abuse similar to what the people of various cultures experience every day.